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Old Oct 04, 2010, 02:37 AM // 02:37   #1
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Default why no balanced in gvg ATs/MAT?

whats up with that?
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Old Oct 04, 2010, 03:03 AM // 03:03   #2
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It's not effective in this this meta...Hexes are OP, Eles are OP, and melee is OP. Focus on one of them, and you can be very successful. Splitting yourself between a little melee, a little ele, and a little hex (like you do in dom balanced/DF honour) and you can't perform as well.
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Old Oct 04, 2010, 03:10 AM // 03:10   #3
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It's terrible.
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Old Oct 04, 2010, 03:37 AM // 03:37   #4
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Quote:
Originally Posted by lemming View Post
It's terrible.
care to elaborate?
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Old Oct 04, 2010, 04:04 AM // 04:04   #5
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Quote:
Originally Posted by diabiosx View Post
care to elaborate?
See my post.
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Old Oct 04, 2010, 04:28 AM // 04:28   #6
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Balanced had its heyday when the ladder mattered. That was when you didn't know which opponent you were facing nor did you know what map you were playing on. Balanced always left you with options for maps and opponents.

In tournament play you know who you are facing and with proper pre-tournament footwork you know the players' abilities and the type of builds that those teams run. You also know the maps and can make builds that work better on other maps.

The flexibility of balanced is not great enough to ignore those.
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Old Oct 04, 2010, 04:38 AM // 04:38   #7
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Quote:
Originally Posted by diabiosx View Post
care to elaborate?
Bunch of reasons.

As mentioned above it has no focus. It doesn't do anything particularly well. The "strength" of the build is that on paper it's not super far behind anything else in any one category, but it's behind everything in the category that they're going to force the game to be about, so you actually just have to outplay them.

The original strength of balanced was its disruptive utility, which just isn't that good right now, either offensively or defensively, for a variety of reasons.

Mesmers have spike contributions that are either comparable to or worse than a bunch of other bars that offer much more defense, and everyone in observer mode (which is where I assume your data comes from) plays for the spike now when the chips are down.

The build is outclassed in either damage or mitigation (often both, again because of the Mesmer) if the game goes to 28.
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Old Oct 04, 2010, 04:50 AM // 04:50   #8
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Quote:
Originally Posted by diabiosx View Post
care to elaborate?
Not enough killing power.
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Old Oct 04, 2010, 07:25 AM // 07:25   #9
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Cause it's just as lame as other builds. Only way to win with balanced is to push flaggers all game.
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Old Oct 04, 2010, 03:10 PM // 15:10   #10
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Quote:
Originally Posted by lemming View Post
Not enough killing power.

Unfortunatly i have to agree with Lemming. Comparing dmg dealt by balance with dmg dealt by actual spike or actual pressure builds.
I'm a "no name" who love to play honor, but in this days seems like Anet punish people who like to play honor by not giving enough killing power to the balanced build.

Quote:
Originally Posted by Dr Rverend;
Balanced had its heyday when the ladder mattered. That was when you didn't know which opponent you were facing nor did you know what map you were playing on. Balanced always left you with options for maps and opponents.

In tournament play you know who you are facing and with proper pre-tournament footwork you know the players' abilities and the type of builds that those teams run. You also know the maps and can make builds that work better on other maps.

The flexibility of balanced is not great enough to ignore those.
This is also true. Nowadays what matters is AT's - Buildwarsing is the way to win.

Hopefully in next "skill balanced update", Anet can (and should) bring honor back!
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Old Oct 04, 2010, 07:23 PM // 19:23   #11
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Not enough pressure to kill through Heal Party, and not enough straight damage/compression to get decent spikes.
Seriously people, honor balanced is useless now. It's not a build that will win mATs. This isn't 2007/2008.
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Old Oct 04, 2010, 10:56 PM // 22:56   #12
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pressure gets killed by heal party


spike isnt as good as dual ele
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Old Oct 05, 2010, 05:28 PM // 17:28   #13
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heal party is an ok skill, the elite just makes it too strong at this point
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Old Oct 06, 2010, 03:05 AM // 03:05   #14
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Quote:
Originally Posted by Coast View Post
heal party is an ok skill, the elite just makes it too strong at this point
thats what i was referring to


needs a nerfbat whack
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Old Oct 06, 2010, 07:33 AM // 07:33   #15
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All reasons above.

Balanced is a (good) jack of all trades, but in a tournament situation where you can guess what opposition is running and know what map you're gonna be on other builds are usually superior.
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Old Oct 06, 2010, 08:46 PM // 20:46   #16
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Pretty much every build is inferior to triple melee ATM, with a few minor exceptions depending upon the map
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Old Oct 15, 2010, 10:09 AM // 10:09   #17
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Why run the meta balanced if you can run hex/cond pressure?
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Old Oct 16, 2010, 10:09 AM // 10:09   #18
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Defense and healing are superpowered. Healers boon/Heal Party runners, a million armor on mid/backline characters, etc.

Balanced is designed to do a little of everything. In basic terms, a little of everything means a decent spike and decent pressure. Against this superpowered defense, "decent" just isn't enough. You either need to be fully pressuring or fully spike. An in-between build like balanced doesn't lean enough to either side of that spectrum anymore.
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